I have taken the approach of mixer feedback to create and i was imagining ways to help create synesthetic representations of the sound.
with after effects i made this test:
the sound controls aspects of the composition's scale, gaussian blur amount and field of view.
in the piece i hope to incorporate these particles into our surroundings, responding to our creation.
this video explains mixer feedback pretty well,
there's a little too much caution though.

1 comments:
can you use this video (copy rights etc.)? -- this is really good, as well as your animation. Though, for those who know nothing of how feedback is produced -- what it is -- there might need to be some additional basic explanation here. and yes, i think the next step is to incorporate "natural" feedback, or feedback of natural sounds, so that you always draw the connection between your music and the world it derives from/describes.
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